THE BOOK OF NIGHT WITHOUT MOON
A Mythic Evolving Artifact of Shadow and Soul
Table of Contents
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Overview & Origin
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Physical Description
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Known Souls and Shadows
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Active and Bound
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Released and Restored
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Ceremonies and Rites
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Shegir Dead’s Prayer of Release
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Ceremony of Still Hands (Tessa Greenfield)
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Elf Ceremony of Recognition (for Catfolk Spirit)
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Song of Reclamation (Stradivarius Bloodline)
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Mechanical Properties
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Alignment Drift and Sentience
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Mythic Artifact Traits
1. Overview & Origin
“The moon may forsake the sky, yet the night remembers its light.”
Bound in Chitinous Hide its Dark Vellum pages crafted from unknown flesh, The Book of Night Without Moon is an evolving Mythic Artifact that captures not only shadows but souls. Each shadow inscribed within its pages alters the tome’s consciousness. As of the Cathedral of Sound Tragedy, the Book has become semi-sentient — whispering prayers, secrets, and names to its wielder.
The tome hungers for souls but reveres the balance of release. Every act of mercy strengthens its celestial resonance; every act of possession feeds its infernal core.
2. Physical Description
The book measures roughly 13 by 9 inches, its cover a slick, black-violet sheen resembling glass over insect carapace. The pages are dark flesh-vellum; text only becomes visible when moonlight or infernal flame touches it. Each page hums faintly, as if alive, and smells of ozone and old dust. When opened in darkness, those with darkvision can see faint silhouettes moving beneath the surface of the pages — the trapped shadows shifting in sleep.
3. Known Souls and Shadows (Alphabetical by First Name)
Active and Bound
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Alara Druss, Viscountess — Human female, 44. Soul bound to Caim, Greater Devil of Avernus. Shadow within the Book; her damnation delayed.
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Caren Solmere, Lord — Human male, 68. Reincarnate mythic soul; the Solmere Cycle begins anew. This soul is a mythic quest.
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Estor Mather — Elf True Namer; body lost in The Ways, soul trapped by Qualmer.
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Fayore Dune — Elf female, 122. Soul shielded from the Dark Veil coven by the Book’s ward.
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Keigan — Human female, 21. Shadow imprisoned; soul consumed by Duke Amduscias.
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Lydin Perrow — Half-elf male, 19. His soul and shade petition the Stradivarius Bloodline to save him from spending eternity in the service of Duke Amduscias. He confesses the mortally ignorant exchange of his soul for musical talent
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Melchor — Elf wizard (sonic specialist). Soul stolen by Qualmer; body vegetative in The Passage.
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Mirene Valois, Countess — Gnome female, 103. Shadow held; linked to an unknown Dark Lord.
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Mur Vornal — Elf of Antiquity; soul fused to the Intensify Metamagic Rod of orange metal.
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Shegir — Deceased Elf sorceress/priest. Authored the Prayer of Release before death; her spirit guards the rites.
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Tessa Greenfield — Halfling female, 32. seamstress for theater costumes. Her shadow resides in the book, if she is released, she will become a haunting ghost of the Cathedral of Sound
If she remains in your book she will eventually haunt the book. what ceremony can be undertaken?
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Tiati — Halfling female (Egyptian), 38. alchemist and former crewmember of your ship. Tiati's tormented soul was torn asunder in offering to Duke Amduscias. An angry shade is all that remains
Veko Korak-- Winged Tengu, 38, Monk Shadowdancer Trickster. You don't think that the Tengu realizes he now casts no shadow or where his shadow is located.
Released and Restored (Alphabetical by First Name)
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Binhat Welker — Half-elf student; shadow restored by Aubrey Stradivarius. Alive, redeemed, and studying at Mythic Manor (formerly Midnight Manor).
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Rothoma Amendola — Half-elf student; shadow restored and redeemed. Serves as a scribe and assistant at Mythic Manor.
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Whohang Edelman — Half-elf student; shadow restored and soul cleansed through Aubrey’s intervention. Now a spiritual aide and caretaker at Mythic Manor.
4. Ceremonies and Rites
Shegir Prayer of Release
A sacred ceremony allowing a soul bound within the Book to reach its proper afterlife.
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Time: 10 minutes per casting
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Frequency: 3 times per lunar cycle (5 if no priest present)
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Cost: 500 gp per casting (1000 gp without priest)
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Check: Spellcraft DC 15 + soul’s HD
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With priest: roll with advantage and +4 bonus.
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Without priest: roll normally.
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Effect: On success, the soul is released to its true realm; the Book loses that page permanently but gains a blessing of calm — resisting infernal influence for 7 days.
Ceremony of Still Hands (Tessa Greenfield)
A 20-minute rite by a bard or cleric devoted to Saint Cecilia or Saint Hildegard.
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Cost: 2000 gp in perfumed silks and candles.
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Check: Spellcraft or Perform (string) DC 20 + HD of Shade.
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Effect: Transforms a haunting shade into a benign artistic relic or enchanted textile.
Failure causes the haunting to re-manifest within the Book for 1d6 nights.
Elf Ceremony of Recognition (Catfolk Spirit)
A ritual developed through elven empathy and spirit lore.
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Purpose: To identify and commune with animal-spirit kin or reincarnated souls within magical vessels.
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Time: 1 hour of silent meditation under moonlight.
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Components: Moon-blessed silver dust and a strand of the spirit’s fur or whisker.
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Check: Knowledge (arcana or religion) DC 22.
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Effect: The officiant sees the spirit’s true form for one minute and can offer release or pact renewal.
If performed near the Book, the tome records the spirit’s name on a blank page, whispering, “I see you.”
Song of Reclamation (Stradivarius Bloodline)
An inherited Stradivarius rite of atonement.
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Performance: A haunting piece requiring both voice and string.
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Time: 1 hour.
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Cost: 25,000 gp in silvered instruments, relic cords, and sacrificial offerings.
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Check: Perform DC 25 + the HD of the musical talent.
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Effect: If successful, severs infernal contracts made for musical talent; the freed soul gains redemption to their deity or saint.
Failure invites infernal retaliation through harmonic backlash (Fortitude DC 18 or stunned 1 round). and the infernal entity the contract is with becomes aware of the attempt to break the contract.
5. Mechanical Properties
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Artifact Type: Mythic Evolving Tome (Intelligent Item, Neutral shifting to Good or Evil).
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Aura: Overwhelming necromancy and enchantment.
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Caster Level: 20th.
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Sentience: Int 18, Wis 20, Cha 22.
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Communication: Telepathic whispers, empathic pulses.
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Purpose: To record, protect, or corrupt souls and shadows caught between realms.
Powers
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Grants its bearer +1d4 Mythic Power Points per day (refreshed at midnight).
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Allows casting of speak with dead, shadow conjuration, or soul bind 1/day each. These are ceremony spells and not cast as a daily memorized spell.
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Provides a +4 bonus on Knowledge (arcana, planes, or religion) checks relating to souls, devils, and shadows.
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Contains 40 pages, but the Book is growing, adding new leaves of dark vellum as souls and shadows are claimed.
Risks
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While the Book holds more than ten souls or shadows, the bearer must roll a DC 25 Will Save each day.
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On failure, the bearer takes 2 points of Wisdom damage, and any entities seeking the bound souls or shadows automatically receive a Sending conveying the location of the Book and its bearer.
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Releasing an evil soul risks the emergence of an uncontrolled undead.
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Prolonged use may bind the wielder’s own shadow to the Book (1% chance per month of ownership).
6. Alignment Drift and Sentience
The Book’s alignment fluctuates according to its bearer’s decisions:
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Mercy (Releases): Shifts toward Good, grants boons of clarity and healing.
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Possession (Retains Souls): Shifts toward Evil, increasing its power but eroding free will.
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Every full moon, the Book tests its bearer with a dream — either pleading or commanding.
7. Mythic Artifact Traits
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Destruction: The Book can only be destroyed when the last soul it holds freely chooses release.
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Rebirth: If the Book is ever destroyed, it reforms a century later in the place of the greatest recent tragedy.
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Evolution: As it gathers or releases souls, it may unlock new ceremonies, powers, or even physical transformations — silver runes for mercy, crimson chitin for corruption.
“The Book watches. The Book learns. The Book remembers every mercy and every sin.”














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