Sunday, September 28, 2025

Zephyra Answers the Call

Zephyra

The Four Daughters of Fallaciter. Zephyra has answered your call.


Name                     | Affinity                     | Hobby                                         | Personal Goal      

| **Zephyra**      | Air & Sound        | Composing symphonies from storms     | To orchestrate a concert so powerful it opens a portal to another plane |

| **Calithra**     | Mist & Memory      | Bottling forgotten dreams           | To create a museum of lost emotions that mortals can visit in their sleep |

| **Virelle**      | Lightning & Lore   | Tattooing living scrolls on wyverns | To write a living epic across the skies that tells the true history of the multiverse |

| **Thessaly**     | Wind & Illusion    | Hosting masquerade duels            | To unmask a hidden god by tricking them into revealing their true form during one of her events |


Zephyra Fallaciter *Unique Djinni Bard (Mythic Potential)* CR: 13 (pre-mythic)

Alignment: CN Gender: Female Djinni

Init +9; Senses darkvision 60 ft., detect magic at will; Perception +20

DEFENSE

**AC** 28, touch 16, flat-footed 22 (+5 Dex, +12 natural, +1 dodge)

**hp** 168 (16d10+64)

**Fort** +11, **Ref** +15, **Will** +14

**DR** 10/magic; **Immune** electricity; **Resist** acid 10, cold 10, fire 10; **SR** 23

 OFFENSE

**Speed** 20 ft., fly 60 ft. (perfect)

**Melee** Scimitar +21/+16/+11 (1d6+7/18–20)

**Ranged** Composite longbow +20/+15/+10 (1d8+6/x3)

**Special Attacks (Bard 12)**

* **Bardic Performance (26 rounds/day, +19 Perform)**: Inspire Courage +3, Inspire Competence +5, Fascinate, Suggestion, Inspire Greatness, Soothing Performance, Frightening Tune

* **Spells (CL 12th, Concentration +18)**

  * **4th (4/day)**: dimension door, greater invisibility, freedom of movement, shout

  * **3rd (6/day)**: haste, dispel magic, charm monster, displacement

  * **2nd (6/day)**: cure moderate wounds, mirror image, invisibility, suggestion

  * **1st (6/day)**: grease, charm person, feather fall, expeditious retreat

  * **0 (at will)**: detect magic, ghost sound, message, prestidigitation, dancing lights

**Djinni Spell-like Abilities (CL 16)**:

* At will—create food and water, gaseous form, invisibility, wind walk

* 1/day—persistent image, conjure djinni servant (as planar ally, lesser)

---

STATISTICS

Str** 20, **Dex** 20, **Con** 18, **Int** 14, **Wis** 14, **Cha** 22

Base Atk** +16; **CMB** +21; **CMD** 37

Feats** Combat Casting, Dodge, Improved Initiative, Lingering Performance, Weapon Finesse, Arcane Strike, Quicken Spell-Like Ability (invisibility), Extend Spell, Spell Focus (Enchantment)

Skills** Acrobatics +24, Bluff +26, Diplomacy +26, Knowledge (planes) +19, Knowledge (arcana) +19, Perception +20, Perform (sing/dance/oratory) +27, Sense Motive +20, Stealth +24, Use Magic Device +24

Languages** Auran, Common, Elven, Celestial, Infernal

 GEAR

Weapons

Scimitar of Stormsong* (+2 shocking burst scimitar, hilt carved with stormcloud motif)

Composite Longbow +2* (cold iron arrows, +5 Str bonus)

Magic Items

Wands*: cure serious wounds (CL 10, 12 charges), haste (CL 10, 20 charges), invisibility (CL 5, 15 charges)

Scrolls*: dimension door, charm monster, break enchantment, mass suggestion

Potions*: fly, displacement, heroism, resist energy (fire)

Wondrous:

Cloak of Resistance +3*

Boots of Speed*

Handy Haversack*

Circlet of Persuasion* (+3 Cha skills)

Stormsinger’s Gossamer Veil* (family heirloom, currently in Xulthos’ hoard; see below)

Metamagic Rods*: Lesser Rod of Extend, Lesser Rod of Quicken

SPECIAL

* **Stormsinger’s Gossamer Dress (Artifact)**: When reclaimed from Xulthos, this diaphanous dress permanently unlocks Zephyra’s **Mythic Rank 1** abilities, 

allowing her bardic performances to affect weather, summon tempests, and open planar portals with her music.

* **Union with Tibar**: The pact demands their eventual child be born a **sylph**, ensuring the continuation of the Stradivarius elemental line.




Tuesday, September 23, 2025

Trusk

 

Trusk


City of Trusk (Tier Ne Somenheim)




Settlement Stat Block

·         Name: Trusk

·         Alignment: NG (with strong CN influences due to foreign influx)

·         Type: Large City          Population: ~50,000 (post-Sundering baseline)

·         Government: Autocracy Barony; Baron Dackary Lawson

Settlement Modifiers

·         Corruption +2     Crime +1    Economy +6   Law +1   Lore +4  Society +3

Qualities: Safe Harbor, Cosmopolitan, Holy Site (Temple of Agamotto), Prosperous, Notorious, Strategic Location  Danger: +10

Marketplace:

·         Base Value: 16,000 gp   Purchase Limit: 100,000 gp

·         Spellcasting: Up to 9th level

·         Major Items: Medium/high magic availability; occasional relics from stranded outsiders

Demographics:

Humans (40%), Elves (15%), Dwarves (10%), Halflings (8%), Gnomes (5%), Catfolk (5%), Half-orcs (5%), Other/Exotic (12%)

Notable NPCs (Citywide):                                                                                                                         

Baron Dackary Lawson
Baron Dackary Lawson male human: Ruler of Trusk, pragmatic, County Seat of the Western Barony.
                                         
High Hierophant Calmeris Veyra

High Hierophant Calmeris Veyra  Elf Female Keeper of the Temple of Agamotto                                                                        






Master Rhaldrin Flamecaller Male Volcano Dwarf Ring of Fire Cabal master 

Master Rhaldrin Flamecaller

                                                                                                                                                                                                                                                                                       

Captain Esvera Tann



                                                                                                                                                                                            




Captain Esvera Tann female half-orc Commander of the Harbor Guard.


Trusk Sigil
  
Harbor Guard Heraldry










Citywide Gazetteer

Overview

Trusk is the largest port of Tier Ne Somenheim, a cosmopolitan safe harbor where the Isles’ slow ocean drift delivers both prosperity and peril. With a population of ~50,000, it is a city of tolerance and intrigue, home to the iconic Temple of Agamotto, the Ring of Fire Cabal, and merchant dynasties whose wealth can rival dukes.

The city thrives on trade and survival: desalination works in the Volcano Caves ensure water; fisheries and farms feed the masses; noble intrigue and infernal whispers ensure no night passes without a bargain or betrayal.

Districts of Trusk


1. The Harbor District (The Docks)“Where every deal smells of salt and smoke.”

Harbor District


Overview: Crescent sea walls, bustling piers, flying dock platform, and fishmarkets. Flying ships are rare but not unheard of. Smells of salt, tar, fried fish, and incense.

Role: Lifeblood of commerce, customs inspections, smugglers’ haven.

Street-Level Map Scaffold:

·         Anchors: Crescent Sea Wall, Great River Gate, Flying Dock Platform, Fishmarket Plaza, Customs Hall.

·         Taverns/inns: Salted Net, Red Lantern Quay, Stag & Compass, Broken Anchor, Oarsman’s Rest.

·         Warehouses/guilds: Engath Counting House, Graysoul’s Warehouse, Sailwrights’ Guildhall, Tidewardens’ Armory.

·         Shrines/features: Shrine of the Wandering Star, alley vendors, smoky markets.

·         NPCs: Captain Esvera Tann, Svala (tiefling info-broker), Jorik “Tarhands” Vell, Kethri the Thin (spy), Old Hook-Eye Marrin.

2. The Merchant Quarter “Where silver buys power, and secrets weigh more than gold.”

Merchant Quarter


Overview: Walled compounds, guarded counting houses, villas of Engath and Graysoul.

Role: Controls economy, desalination contracts, food redistribution, silent partner in noble schemes.

Street-Level Map Scaffold:

·         Anchors: Ledger Hall, Fountain of Coin, Desalination Depot.

·         Estates/taverns: Engath Compound, Graysoul Estate, Gilded Scale, Ink & Quill Inn.

·         Shrines/features: Shrine of the Golden Weigher, Raven Post.

·         NPCs: Matriarch Elura Engath, Rayeld Graysoul, Scribe Master Jorven Pell, Calia Vey (“Black Quill”).


3. The Old City (Agamotto Quarter)

Old City


Overview: The Temple of Agamotto dominates; scholars, cultists, and pilgrims flood plazas. Smells of parchment, incense, and sulfur.

Role: Religious and educational heart, houses Great Library, cisterns linked to desalination works, hub for funeral rites.

Street-Level Map Scaffold:

·         Anchors: Temple of Agamotto, Scholar’s Plaza, Great Library, Cistern Gates.

·         Shrines/inns/shops: Shrine of Seven Lanterns, Brazen Flagon, Alchemist’s Coil, Pilgrim’s Rest.

·         Features: Fountain of Runes, dozens of alley shrines.

·         NPCs: High Hierophant Calmeris Veyra, Archivist Maleth Quillborn, Daranth the Hollow, Sister Vellana.


4. The Commons (Fishmarket & Warrens)“Where the salt air tastes of sweat, and hope is sold for copper.”

The Commons
Overview: Crowded tenements, warrens, fishmarkets. Smells of smoke, fried fish, sweat. Sounds of gulls, drums, and shouting.

Role: Food supply via fisheries, water queues, cheap labor, burial rites at sea.

Street-Level Map Scaffold:

·         Anchors: Fishmarket, Cistern Yard, Net-Weavers’ Court, Clifftop Shrines.

·         Taverns/markets: Gutbucket, Gull’s Cry, Lanternhouse, Frypan Market.

·         Shrines/features: Shrine of Poseidon, Lantern Posts, smuggler tunnels.

·         NPCs: Jorik “Tarhands” Vell, Marra the Widow, Kethri the Thin, Brenn Falor.

5. The Noble Bluff (Lawson Estates & Courts)

The Noble Bluff


Overview: Elevated estates and gardens, Baron Lawson’s seat, noble tombs. Perfume and sandalwood mask the salt air.

Role: Government, law, noble funerals, silent control of farms.

Street-Level Map Scaffold:

·         Anchors: Lawson Estates, Court Chambers, Beacon Tower, Mausoleum Ridge.

·         Estates/taverns: House Verrick Manor, House Korrath Villa, House Marquel, Velvet Chalice, Magistrate’s Rest.

·         Shrines/features: Cathedral of Saint Cyprian, Bluff Gardens.

·         NPCs: Baron Dackary Lawson, Lady Karis Verrick, Sir Jonneth Korrath, Magistrate Alora Fen, Lady Sylvena Marquel (Lawson), half-elf female, 27 — sister of Eversin Lawson


6. The Outlying Farms

The Outlying Farms


Overview: Tenant farms, grain fields, windmills, goat herds. Smells of hay, smoke, and manure.

Role: Food supply, noble leases, burial cairns, smuggling via barns.

Street-Level Map Scaffold:

·         Anchors: North Granary, Windmill Row, River Ditches, Cairnfields.

·         Farmsteads/inns: Engath Leasehold, Hollow Plow Inn, Barley Basket Market, Goat’s Horn Tavern. Marquel Farms.

·         Shrines/features: Dome of Furrowed Earth, Ash Tree meeting place, hidden cistern wells.

·         NPCs: Overseer Brandel Korrin, Ilra Fernbrook, “Dust-Eye” Marrik, Ashaen the Binder.


7. The Undercliff & Coastal Caves (Volcano Caves) “Where fire meets salt, and secrets hide in the stone.”

The Undercliff and Coastal Caves
Overview: Jagged volcanic cliffs with steam vents, desalination chambers, and smugglers’ hideouts.

Role: Water desalination, smugglers’ haven. 

Street-Level Map Scaffold:

·         Anchors: Desalination Works, Smugglers’ Pier, Furnace Vent, Ashen Shrine.

·         Taverns/dens: Steamrunner’s Rest, Cracked Cask, Black Channel Hideout.

·         Shrines/features: Shrine of Furnace Spirits and Angry Jin, runic seals.

·         NPCs: Overseer Draeven Holt, Veyra Ashcloak, Roth “Salt-Eye” Karn, Brother Ellian.


8. The Road Districts & River Approach “Every road ends in Trusk, but not all who arrive are welcome.”

The Road District
Overview: Northern gates, caravan yards, tollhouses, and upper river docks.

Role: Gateway for caravans, pilgrims, assassins; food and livestock enter here.

Street-Level Map Scaffold:

·         Anchors: North Gate, Caravan Yards, Tollhouses, River Docks.

·         Inns/taverns: Wayfarer’s Cup, Road’s End Tavern, Pilgrim’s Cloak Inn, Gate Market.

·         Shrines/features: Shrine of the Wayfarer, Stone Cairns, Toll Fires.

·         NPCs: Captain Tharvos Den, “Mother” Veyla, Aramis the Pale, Brother Samrel.


River Approach


Sunday, September 21, 2025

The Aftermath of Charity

Outside the Cathedral of Sound

 The Dead

Minor Nobles

Lady Sylvena Marquel (Lawson), half-elf female, 27 — sister of Eversin Lawson

Sir Jorim Dethane, human male, 61 — retired knight of Thornridge

Viscountess Alara Druss, human female, 44 — patron of music

Lord Caren Solmere, human male, 68 — aging concert lover

Countess Mirene Valois, gnome female, 103 — visitor from Verik Ny


Citizens of Naper’s Dawn

Berrin Lowhart, dwarf male, 43 — roasted chestnut vendor

Tessa Greenfield, halfling female, 32 — seamstress for theater costumes

Johan “Johnny” Brills, human male, 17 — blacksmith’s apprentice

Madeline Voss, human female, 12 — baker’s daughter

Orin Sleet, half-orc male, 29 — town crier

Haruka Mei, human female, 36 — visiting scholar

Rilla Whiteshore, human female, 41 — fisherwoman’s wife

Gordin Fax, human male, 52 — innkeeper of the River Rest

Elodie Kir, elf female, 89 — flower seller

Helgar Marr, human male, 39 — farmer

Lydin Perrow, half-elf male, 19 — apprentice musician

Samm Elton, human male, 47 — tailor

Petra Morn, human female, 28 — shipping clerk

Jarik Copp, human male, 35 — rickshaw puller

Fayore Dune, elf female, 122 — herbalist

Mulven Sharp, human male, 54 — town drunk

Briona Sull, half-elf female, 22 — noble’s maid

Terris Galdun, dwarf male, 63 — cobbler

Rhia Venter, gnome female, 45 — jeweler’s apprentice

Fenwick Holt, human male, 70 — widower and symphony devotee

Nadine Carys, halfling female, 25 — rope-maker’s daughter

Osric Drume, human male, 38 — watchman, off duty

Lorna Keve, human female, 34 — Cathedral gardener

Calin Rhoss, human male, 16 — fisherman’s son

Miri Adalyn, human female, 14 — orphan trinket seller


People you knew along the way:

Ipsy, changeling male, 20 — young wizardling met at The Endless Book

Yvvonne Garland, human female, 49 — professor at Labaitar’s Hope, scroll-seller; her body showed no burns, slain by a poisonous tailsting

Keigan, human female, 21 — college student, known to the PCs

Tiati, halfling female (Egyptian), 38 — alchemist and former crewmember of the heroes’ flying ship

Yvvonne Garland