Spells
6th—Blade
of my Brother, Dispel Magic, Greater,
Find the Path,
Raise Dead,
Shadow Transmutation,
Stone to Flesh,
Summon Monster VI, True Seeing
5th— Break Enchantment, contact
other plane, Feeblemind,
Major Creation,
overland flight, Reincarnate,
teleport,
We
Are A Rock
4th—Adjustable Polymorph, Arcane Eye, Death Ward, Divination, Minor Creation, Scrying, Spell Trap, Tongues, Communal, solid fog
3rd—Conjure Carriage, Planar Inquiry, Reinvigorating Wind, Summon
Wondrous Item, Thunderbolt
2nd—daze monster,
Detect Magic, Greater,
See Invisibility,
glitterdust,
Vital
Mark,
1st—Air Bubble,
comprehend
languages,
Freeze
Potion, unseen
servant, Withered
Sight
0—Quicken
Preparation Ritual
The Hex of Answers: The witch has all the answers at her fingertips providing a +2 Witch Bonus to the Initiative, CMD, and Sense Motive checks of all allies within 30 feet of her hex including the witch herself. This bonus can change a target’s initiative during combat. The Hex of Answers lasts for a number of minutes per day equal to her level. Once an ally has benefited from the Hex of Answers it may not benefit from it again for 24 hours.
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