Saturday, May 17, 2025

Grace the Stone Maiden

 

Grace the Stone Maiden 

                                                                                                                                        











Grace the Stone Maiden 

Female stone maiden (Tome of Horrors Complete)  N Medium outsider (earth, elemental, extraplanar)

Init +4; Senses darkvision 60 ft.; Perception +16

AC 20, touch 10, flat-footed 20 (+10 natural) hp 140 (10d10+40)

Fort +11, Ref +5, Will +12

Defensive Abilities earth mastery; DR 10/magic; Immune elemental traits

Speed 30 ft., burrow 30 ft.

Melee, Cannot be disarmed. 2 slams +10 (1d8+2)

+2 adamintine long sword "the revealer" +18/+13 (1d8+7/19-20 plus 2d6 vs. Summoned (conjured) creatures) 

Weapon Abilities: Limning & Summon Bane

Limning: Price +1 bonus; Aura faint evocation; CL 5th; Weight —

When a liming weapon is wielded, a pale glow outlines it. On a successful strike against a creature affected by a means of magical concealment, the weapon outlines the creature in faerie fire (as the spell) for 1 round. Magical means of concealment include blur, displacement, invisibility, and similar effects, whether from a spell, spell-like ability, or supernatural means, but not those provided by extraordinary abilities . A liming weapon has no special effect against creatures merely hiding or concealed by non-magical means, or those hidden by environmental conditions (even magical) such as darkness or fog.

Summon Bane Price +1 bonus; Aura moderate conjuration; CL 8th

A summon bane weapon excels against summoned creatures, including those summoned by conjuration (summoning) spells (such as summon monster and summon nature’s ally spells), those summoned by conjuration (calling) spells (such as planar ally and planar binding), and eidolons. Against such summoned creatures, the weapon’s enhancement bonus is +2 better than its normal bonus. It also deals an extra 2d6 points of damage against such foes.

Spell-Like Abilities (CL 10th; concentration +15)

At will—magic stone, meld into stone, soften earth and stone, spike stones (DC 20), stone shape, stone tell, transmute rock to mud

1/day—iron body, wall of stone    3/day—move earth

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Statistics

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Str 20, Dex 10, Con 18, Int 16, Wis 16, Cha 20

Base Atk +10; CMB +15; CMD 25 Languages Common, Drow, Elven, Sylvan, Terran

Feats Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (longsword)

Skills Bluff +15, Craft (stonemasonry) +16, Diplomacy +18, Knowledge (dungeoneering) +16, Knowledge (nature) +16, Knowledge (planes) +16, Linguistics +4, Perception +16, Sense Motive +16, Stealth +5, Survival +16

SQ animate rocks, immunity to earth magic, one with the earth, veil Other Gear +2 adamintine long sword "the revealer"

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Special Abilities

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Animate Rocks (Su) A stone maiden can animate rocks within 180 feet at will, controlling up to two rocks at a time. Animated rocks are vaguely humanoid-shaped (most often resembling a stone maiden) and use the same statistics as stone maidens. They do not possess a sto

Burrow (30 feet) You have a Burrow speed.

Damage Reduction (10/magic) You have Damage Reduction against all except Magic attacks.

Darkvision (60 feet) You can see in the dark (black and white only).

Earth Mastery (Ex) Gain a +1 bonus on attack and damage rolls if both you and your foe are touching the ground. If your opponent is airborne or waterborne, you take a -4 penalty on attack and damage rolls.

Elemental Traits Elementals have many immunities.

Immunity to Bleed You are immune to bleed.

Immunity to Critical Hits You are immune to Critical Hits

Immunity to Earth Magic (Ex) A stone maiden is immune to all spells, spell-like abilities, and supernatural effects with the earth descriptor, including spells of the Earth domain.

Immunity to Flanking You are immune to flanking.

Immunity to Paralysis You are immune to paralysis.

Immunity to Poison You are immune to poison.

Immunity to Precision Damage You are immune to Precision Damage

Immunity to Sleep You are immune to sleep effects.

Immunity to Stunning You are immune to being stunned.

One with the Earth (Ex) A stone maiden is so closely tied with the earth that any damage it takes from the natural attacks of an earth or stone creature (one formed of earth or stone or one with the earth subtype) is considered nonlethal damage.

Power Attack -3/+6 You can subtract from your attack roll to add to your damage.

Veil (Su) Each stone maiden is mystically bound to her veil and never lets it out of her possession. If she is ever more than 1,000 feet from it, she weakens (-4 effective penalty to Strength, Dexterity, and Constitution) and dies within 4d6 hours, crumbling to dust. If her veil is ever destroyed (hardness 3, hp 10) she dies within 1 minute. A stone maiden’s veil does not radiate magic.                                   

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